iPlay



The final thesis on 2013 at "Sapieza university of Rome" had the main purpose of promoting social interactions between people. The intent is to enhance and rediscover board games with a focus on social games now blurred and replaced by new technologies that modyfied the concept of sociality. The idea is to create a digital platform with a collection of games that allows access to users of all ages and social classes, an object that allows interaction and socialization between two or more users.